Published on February 21st, 2014 | by Ithika0
Freedom Fall’s Perth Launch (and nobody had to be imprisoned in a tower)
Freedom Fall has been a great success story so far, launching last year on iOS, Android, Ouya and Desura on July 19 and being followed with a Steam Greenlight release in January of this year. The Steam release has been a great success for the game, and by all reports has been a great thing for the Stirfire Studios team. If you haven’t already, you should pick it up on one of its many platforms, or check out our review if you still need convincing.
Universal Bar was transformed for the night into a decidedly less deadly homage dungeon to the down-scrolling game, complete with everything from life-sized elements from the game’s design, to TVs where guests could play the latest release of the game. The bar’s helpful staff could even hook visitors up with an Elickser of Life – if you dare, as the Princess herself was in attendance later on in the evening. As we all chatted and observed the spiky (or firey) repeated deaths of poor Marsh across the different screens, the game’s wonderful soundtrack set the mood.
In addition to the free raffle to win one of only three collector’s editions of Freedom Fall extant in all the world, Stirfire Studios had another surprise in store for the night’s guests – the announcement of their next project.
This exciting new game is still only in the very earliest stages of development, but from what I’ve heard, I can’t wait to play it. The team will be working with an Australian Science Fiction author on a prototype for a game. The author is originally from Perth, but now works in Brisbane.
That’s all I can share for now, but I will certainly be keeping an eye on Stirfire Studios to snap up any more snippets of news on this project as they emerge. There were a few other big reveals for the evening, such as the announcement of a mobile title named Dead End Alley that Stirfire Studios are co-producing with Meijer Creative. The team will be going to the 2014 PAX, and I’m sure their stall will be a hit worth seeing (last year’s death counter was pretty great).
Watch this space for that and more talk about Freedom Fall, as I hope to have a chat with some of their staff (outside of a bar) about the development of their game and to share these chats with you, dear reader.